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Rendezvous Point, 2016.

Experimenting with incorporating 3d into my 2d work. In this case, I modeled a retro-futuristic bike (using the base portion of the bike from a tutorial I followed from Alimayo Arango on YouTube) in Blender and sent it to Daz to throw a nude, 3d model up front and nail down a composition. I then sent it to Photoshop in order to create the rest of the scene using a combination of painting and photobashing.

As you see in the finished version, I removed the side ledges/arc from the bike and added the glass semi-transparent dome.